Nanocrafter is a scientific discovery game about synthetic biology. Use pieces of DNA to build everything from computer circuits to nanoscale machines, and help advance scientific research with your inventions!
Right here! We have a fresh set of challenges ready to go - and remember, Expert: Snowmand? is still live and waiting for your input! Our challenges this week encourage you to first, get reflective, and then - get going.
Are you a storyteller? We want to watch a tale unfold - unleash your inner film maker and compose a scene from your storyboard in our "Tell a Story" challenge! Not sure where to start? This resource may help. You can also try this plot generator to get your creative noodle cooking. Don't be afraid to be abstract - and feel free to tell us your story in full over in the forums!
Now that you've created your own stars in Nanocrafter, it's time to manipulate one of ours. In "Take Your Time", you need to build a system that always releases the star, but only after doing one or more preceding reactions. Here's a handy developer tip: The more the better!
Finally, for "Gear Up" we have provided a stable three-way junction. The catch? It has another stable three-way configuration possible. You need to build strands that cause it to change from the given configuration to the other configuration.
Here at Nanocrafter headquarters, we're determined to put our nano-machines to work and create snow in all forms with four new challenges, all with a common theme of "The Snowmen".
First, our drawing challenge: Draw one or more snowpeople or snowcreatures. Consider this a warm up for these chilly challengers ahead.
If your creativity hasn't frozen up from our drawing challenge, we want to see if you can use three or more distinct strands to build a snowman when play is pressed.
Perhaps one snowman is too easy, so how about three? You'll need to take three circular strands, each of concentration 3. Next, you'll be asked to build additional components that will turn the existing strands into three unique snowpeople when play is pressed. We're calling this one "Snowman Assembly Line!"
Not enough? Looking to flex those icy sharp expert skills? I hope you're ready, because "Snowmand" is no skate around the pond! Build a system that accepts up to three distinct inputs: a head strand, a torso strand, and legs strand. The key is - if and only if all three inputs are present, the system should assemble them into a snowman. Otherwise the system should do nothing.
(Do remember our expert challenges run twice as long as our other challenges, so you should have plenty of time to work on them.) Best of luck!
We've had a great time looking through everyone's challenge submissions from the holiday season - but we're getting ready to head towards 2015 with all new challenges. If you haven't submitted yours yet this round, you still have a short time left!
We're not just winners for the usual reasons, but we've also been honored with an award this week from the 2014 Serious Games Showcase & Challenge (SGS&C). Our team won in the category of “Best Serious Game, Special Emphasis Category, Use of Social Media”.
We're bringing some changes along with our new challenges this week, so let's dive right in and find out the scoop.
Our expert level challenges have been tweaked in difficulty slightly, and in addition, we're now giving you more time to work on them. While our regular challenges cycle out approximately every two weeks (give or take a day or two), we're leaving each of our expert challenges up for four whole weeks from this challenge going forward. That's more time to create excellent solutions and still be able to work on the normal difficulty challenges with ease.
As we cruise into the holiday season, it's clear our developers have travel on the brain with the expert challenge "Highway Interchange". Steer those strands around and come up with a clever solution to form multi-way junctions. Will you find this challenge to your speed, or cause a multi-strand pile up instead? Let us know if you have any questions over in the forum.
Our other three challenges are diverse this round, to say the least.
The current drawing challenge lets you bring out your holiday best and fill our world with snowflakes. It doesn't snow very often here at the University, so we're having to make do with your entries. If things get particularly dire and warm weather wise, I may cut a few of the best patterns out and post them to Twitter. Be sure to make them pretty and precious, because I'll be giving giving you all the credit here.
Next, our developers invite us to take a round trip by creating a system that undergoes at least three reactions, then comes back around by reversing them all the way to the initial state.
Finally, we have a challenge called "Parsimony". If you can create three totally independent reactions using as few distinct colors as you can, we want to see it.
Let it snow! Let it snow! Let it snow! And good luck!
Curious about some of the upcoming changes to Nanocrafter, and our new website coming your way? Come on by Computing Open House this Saturday at the University of Washington from 1-5pm and celebrate the start of Computer Science Education Week and computer pioneer Grace Hopper's birthday. We're planning on having members of the team there and one of our machines dedicated to Nanocrafter so you can tinker around and ask us questions! We look forward to seeing you there!
One of the best things about announcing new challenges (like we did earlier this week) is getting the opportunity to recognize our previous round's winners. Let's take a look at these hard working community members now:
Have a look at our Help Page for the game manual and helpful tips.
Who are we?
The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Our focus is on scientific discovery games, games that discover optimal learning pathways for STEM education, cognitive skill training games, games that promote human creativity, games that explore collective over individual intelligence, and many more.