Nanocrafter is a scientific discovery game about synthetic biology. Use pieces of DNA to build everything from computer circuits to nanoscale machines, and help advance scientific research with your inventions!
Developer Rowan Copley has provided a great overview of Nature's recent article "Realizing the potential of synthetic biology". Check it out, and share your thoughts over on his Science Discussion forum post.
Are you looking for new challenges? Although we originally intended to put them out yesterday, we did some looking at how you play and determined Tuesday was a better day for fresh challenges. Look for these appearing in your challenge list later today!
Here's the brand new list, fresh from our developers!
Drawward: See what we did there? This challenge is all about drawing symmetrical things. Creativity counts!
Fixer-Upper: Not just relegated to home improvement projects, annoying and catchy movie songs, we're bringing it to Nanocrafter! Right now, this system completes after six reactions, but we need you to change it to complete in as few steps as you can!
4-2-4: This challenge is very precise! First, build four molecules that react to form two molecules, then these molecules need to react and end up as four molecules.
This Expert round challenge is called Half Adder! Tease your brain by building a system that accepts zero to two distinct strands and outputs no strands (if both inputs were zero), strand A (if either input was given), or strand B (if both inputs were given).
Our lead dev has taken a moment to craft up our latest developer blog post, outlining the early days and timeline of Nanocrafter. Feel free to ask him some questions, as well as let us know what you would like to read about next over in our forums.
Have a look at our Help Page for the game manual and helpful tips.
Who are we?
The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Our focus is on scientific discovery games, games that discover optimal learning pathways for STEM education, cognitive skill training games, games that promote human creativity, games that explore collective over individual intelligence, and many more.